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Old Aug 03, 2006, 11:13 AM // 11:13   #1
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Default Are Choking Gas rangers forcing a change in the metagame?

Recently in HA, nearly every other team is bringing one (and sometimes two) choking gas rangers in their team. My guild/alliance has always been running caster heavy builds in HA but with the prevalance of these choking gas rangers, its becoming near impossible to cast a spell without it being interupted, due to the AoE the choking gas has and the limited size of the maps in HA.

So, now we are looking at melee heavy, pressure builds. The thing is, everybody is going to to be doing the same aren't they? And isnt this going to play into the hands of the IWAY teams? The IWAY wars must be rubbing their hands in glee.

So, do you think that the prevalence of choking gas rangers have forced a change in the meta-game (the end of blood spike as we know it perhaps?)
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Old Aug 03, 2006, 12:56 PM // 12:56   #2
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when nightfall is released there will be no more choking gas rangers, people only run them so you can use seeking arrows in halls and there is a paragon skill that doesnt let ghost get interrupted.
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Old Aug 03, 2006, 03:38 PM // 15:38   #3
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dbgtboys is right it's simply a passing fad that will be canceled out with the release of Nightfall, like how I wish the iway groups would be.
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Old Aug 03, 2006, 04:46 PM // 16:46   #4
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Quote:
Originally Posted by Elrodien
Recently in HA....so, do you think that the prevalence of choking gas rangers have forced a change in the meta-game (the end of blood spike as we know it perhaps?)
First, a good blood spike should still be able to beat a team with one choking gas ranger (assuming this is the opposition's only means of interrupting) by simply spreading out or using any obstructions available to them on the given map.

HA with a metagame? rofl. With only a very small percentage (1 to 5%) of the opposition running different flavors of balanced, you pretty much only had to build to beat what you already knew you would face...IWAY, blood spike, ranger spike, dual and triple smite, the rare oddball spikes like signet of judgement spike or monk obsidian flame spike or rainbow spike, and most recently NR/tranq. The other choice was to run one of those builds and face serious build disadvantages against some of the others on the list.

Really there is no element of surprise due to change that drives a metagame and HA just so happens to be the most stagnant form of PvP in the game.
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Old Aug 04, 2006, 12:50 AM // 00:50   #5
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The best way I think to beat a choking gas ranger is to simply interupt his choking when his preping up Practiced Stance then they choking the only thing that can protect them is a Guardian,SoD,or Aegis and a few wards.Now that W/E of yours has shock right ?But thats imo.
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Old Aug 04, 2006, 03:37 AM // 03:37   #6
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Yep, interrupt choking gas while they're prepping, preferably with distracting shot.

If you have a warrior in your team, make sure he takes wild blow and get him to chase the ranger around. They don't interrupt very well when they're kiting a war.
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Old Aug 04, 2006, 03:51 AM // 03:51   #7
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Quote:
Originally Posted by Divineshadows
First, a good blood spike should still be able to beat a team with one choking gas ranger (assuming this is the opposition's only means of interrupting) by simply spreading out or using any obstructions available to them on the given map.

HA with a metagame? rofl. With only a very small percentage (1 to 5%) of the opposition running different flavors of balanced, you pretty much only had to build to beat what you already knew you would face...IWAY, blood spike, ranger spike, dual and triple smite, the rare oddball spikes like signet of judgement spike or monk obsidian flame spike or rainbow spike, and most recently NR/tranq. The other choice was to run one of those builds and face serious build disadvantages against some of the others on the list.

Really there is no element of surprise due to change that drives a metagame and HA just so happens to be the most stagnant form of PvP in the game.
/agreed!!!!!!!


Also one of the most fun ways to conquer our little Cgass ranger is Aegis, since he cannot have choking and seeking up at the same time
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Old Aug 04, 2006, 05:30 AM // 05:30   #8
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bring casters with blinding flash and ether prodigy or a bip in the build and upkeep it on the choke ragnar? adrenal spike the choke ragnar? and just so u know choking gas still explodes and interrupts if it misses Cador so i dont think aegis is a solution.
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Old Aug 05, 2006, 09:15 AM // 09:15   #9
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it's certainly taking away the mes in HA which is always a sad thing, but nothing can really ever replace a great mes.

But since every man and his dog has one, it's a must to take counters for it (even if you just shock his ass during prepping), you've just got to have a plan for them.
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Old Aug 05, 2006, 02:15 PM // 14:15   #10
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I doubt that skill with the cannot-be-interrupted would stay like that, itd be mighty weird.. I can see it being "for xx seconds, the next time ally would be interrupted, he aint" or something.. right now its "For 10 seconds, the next skill used by each ally within earshot cannot be interrupted. " i believe.. make it spells only? :P

and Choking gas hits right thru Aegis... Choking gas hits also if youre blinded, i tried this already.. u have either to hide urself somewhere, or have the gas preparation interrupted, which is very much a shutdown of the build. last night a mesmer was leech-siging it everytime, and on top of that was burning away my energy couldnt do much except a bit of dmg on the guy

Jessica, what has ur comment to do with choking gas rangers? (sorry, but in every single thread someone starts again with the pro/vs iway crap)

PS you forgot Quickening Zephyr there Yahman

Last edited by fb2000; Aug 05, 2006 at 02:42 PM // 14:42..
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Old Aug 05, 2006, 02:37 PM // 14:37   #11
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Imagine this: Tranq + Dervish?
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Old Aug 05, 2006, 05:38 PM // 17:38   #12
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Next time I see a thread derailed into discussion of MATH, and/or IWAY, I will lock it straight away. It is completely ridiculous how often that seems to happen.
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Old Aug 05, 2006, 09:38 PM // 21:38   #13
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To the people who said bring Guardian/Aegis, Choking Gas still interupts spells, even when blocked.
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Old Aug 05, 2006, 09:53 PM // 21:53   #14
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Quote:
Originally Posted by Ecklipze
To the people who said bring Guardian/Aegis, Choking Gas still interupts spells, even when blocked.
qft,

"For 1-10 seconds, your arrows deal 1-7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells."
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Old Aug 05, 2006, 11:08 PM // 23:08   #15
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correct me if I am wrong but isnt the ghost using Monster Skill(dont get dissabled for 20 sec by disstrcting shot) and thous it shuld still be interuptabe even whith that paragon shout on it?
(sorry for the crappy english^^ cba correcting it)
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Old Aug 06, 2006, 01:24 AM // 01:24   #16
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we need 4 choking gas rangers, 2 trappers and 2 necros and we got ourselves a new metagame folks.
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Old Aug 06, 2006, 04:30 AM // 04:30   #17
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Quote:
Originally Posted by tomcruisejr
we need 4 choking gas rangers, 2 trappers and 2 necros and we got ourselves a new metagame folks.
Zomg, Chokeway!
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Old Aug 06, 2006, 07:07 AM // 07:07   #18
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Yes. Here's how CG rangers are affecting the metagame:

All balance teams bring them. /nerf

They can:
Shut down any non-prot-monk caster.
Interrupt ghostly heroes indefinitely (until you kill them).
Well...that's about all you need for it to be considered broken.

choking gas = savage shot requiring 0 energy and has no recharge.
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Old Aug 06, 2006, 07:37 AM // 07:37   #19
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Quote:
Originally Posted by shardfenix
choking gas = savage shot requiring 0 energy and has no recharge.
Care to explain this? http://gw.gamewikis.org/wiki/Choking_Gas

Oh, and you also have to use this to get the constant coverage on Choking Gas. http://gw.gamewikis.org/wiki/Practiced_Stance

So you have an Elite Skill, that does cost energy, and a Preperation, that does cost energy, but somehow cost 0 energy, WTF? Oh, and last time I checked, Practiced Stance made Preperations last longer, not set their recharge to 0, so again I say, WTF?

It seems to me like it does cost energy, and does have a recharge, in addition to being insanely easy to interrupt. Plus it provides no threatning damage to your team, so as long as you keep Choking Gas down they essentialy have a useless charactar.
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Old Aug 06, 2006, 11:36 AM // 11:36   #20
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Quote:
Originally Posted by Andro
correct me if I am wrong but isnt the ghost using Monster Skill(dont get dissabled for 20 sec by disstrcting shot) and thous it shuld still be interuptabe even whith that paragon shout on it?
(sorry for the crappy english^^ cba correcting it)
The way its worded now (check my post above), itd mean that itd protect the ally from interrupts no matter what they are doing (spells, skills, signets?)

Also, unless Im wrong, and/or the description is wrong, Choking Gas alone CANNOT interrupt Claim Resource... why do you think people bring Seeking arrows? (the only reason I see, provided your choking isnt interrupted).Ive been playing choker recently for a bit, its not all that overpowered you guys make it sound..its only overpowered vs people that dont know how to react

shard, could you please take some time to actually think what you write the next time

Last edited by fb2000; Aug 06, 2006 at 11:39 AM // 11:39..
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